A Mob Slime*
The Full Title: A lost mutated mob slime that doesn't know it has acquired a legendary skill and is trying to find a purpose but it accidently conquered the dungeon that an isekai MC from a different universe was supposed to conquer. But why is it like this? Because the developers like slimes.
Description: A 2d scroller action pixel platformer where the player plays a slime and explores a cave dungeon that is infested with mythical cave animals and traps. They will fight monsters, bosses and are able to unlock levels by defeating bosses. The narrative? The title is pretty self-explanatory.
Green Bar is the MP Bar, your HP bar is not shown and only the slime's color will give you clues if you're in danger.
Lead Designer/ Project Management: Wong Ying Fu
Sound/Level Designer: Leong Kevin
Lead Artist: Kevin Ng Kai Weng
Background/Game Artist: Cryst Ng
Game Programmers: Danial Ikhwan, Lim Yunlyn
Some Art and Music/SFX were taken from online resources.
Most were done ourselves.
Stencyl was used as the game engine.
This game was made in 48 hours as part of a Game Jam.
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux, Android |
Authors | Wong Ying Fu, K.Ken |
Genre | Action, Adventure, Platformer |
Made with | OpenFL |
Tags | Pixel Art, Singleplayer |
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